[sourcecode language=”plain”] [/sourcecode] AnoTechie: Take on me
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Tuesday, 1 May 2018

Take on me

Purpose: To combine outfield pick up and throwing with realistic decision-making for fielding and running between the wickets for batters.
Description: The coach/wicketkeeper rolls or hits the ball out to the fielder who runs in and picks up the ball.
At the same time, the two batsmen attempt to complete 2 runs without being run out. The fielder must decide which end to throw for the best chance of a run out. Batsmen use calling to decide to take the second run or not.
Once the fielder has thrown the ball he or she runs to the bowler position to take the throw from the next fielder. The ‘bowler’ returns to the queue.
Batting pairs get 5-10 balls to score as many runs as possible. The pair with the most runs wins.
Variations: You can move the start position of the fielders anywhere you like to train different fielding positions. You can also start the fielders near the feed and make it a chase and return drill.

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